In the latter part of the most powerful hero DOTA at least the first three rows, individuals considered to be the first. Different from other post-heroic, pre-void can be very good through the difficult days, it is nearly invincible in the late to an enemy 2-3 are common. Has a superior ability to escape, DOTA outbreak of the most powerful capabilities. Following is an international practice: Void skills introduced.
, he has mastered the ability to manipulate time. he was able to lock the enemy of the time, he also briefly back to escape through the attack. He can even time and space around the structure will be torn, in which both ourselves and the enemy ---- ---- can not move, of course, beside him. rumors that he could at any moment on an enemy around the attack, but no one really saw him around ... ...
speed range of 128 300 (close) on. Weaker intellectual development.
time roaming Shortcuts: w
speed to move to one location, reduce the target area of all enemy units within 300 attack speed and movement speed for 3 seconds.
ignore terrain
Cooling time: 13 seconds
Mana Cost: 120 points
Level 1 - 700 cast range, movement speed reduced by 10% of attacks speed and movement speed.
Level 2 - 900 cast range, movement speed reduced by 20% attack speed and movement speed.
Level 3 - 1100 cast range, movement speed reduced by 30% attack speed and movement speed.
Level 4 - 1300 cast range, movement speed reduced by 40% of attack speed and movement speed.
Syria Comment: Unlike the enemy, like law and the Queen can teleport the release point is very far away, to flee empty target location must be selected distance in the cast, it would not immediately release skills. In addition, the skills of one very short distance, and an early 1-2 generally point to the skill level, so pay attention to their point of origin and the distance fled. Skills could not be released to avoid GANK.
back Shortcuts: 0
either by physical or magical attacks, Faceless Void has a certain probability by a short time to move back to dodge that damage.
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
Syria Comment: RP skills, you can avoid almost all physical and magic damage.
time locking shortcut keys: 0
have a chance in the attack targeting in time for 1 (2) seconds, and cause additional damage.
dizziness effect ignore magic immunity
Level 1 - a 10% chance to lock and result in an additional 40 points of damage.
Level 2 - 15% chance of locking and causing an additional 50 points of damage.
Level 3 - 20% chance to lock and result in an additional 60 points of damage.
Level 4 - 25% chance to lock and result in an additional 70 damage.
Syria Comment: empty high-explosive source, and also the ability to kill a guarantee (usually after the opening of the crazy halo to death row), at the beginning, but also make up a knife guarantee.
time Enchantment shortcut: C
Faceless Void tear space-time created enchantment, so that regardless of which any unit or even the enemy towers are stationary. They can rely on his own and the Enchantment of the mysterious links to roam.
ignore magic immunity
Cast Range: 500/550/600
scope: 425
cast delay: 1 second
Cooling time: 165 seconds
Mana: 150/175/200 point
Level 1 - Ward maintained for 3 seconds.
Level 2 - Results sector to maintain 4 seconds.
Level 3 - enchantment for 5 seconds.
Syria Comment: empty soul skills, but also post-void pair of hosts will head the removal of the guarantee. Late in the medium term DPS is also GANK other core skills. IF
may even have to admit that this is the most Guards DOTA skills, but also to a Faceless Void in the latter part of the three key enemy. The duration of 6 seconds in a wide range of skills to control the market in the first place, ignoring the magic immunity is almost no solution to make it into the Sha Zhao. Of course, as in the range of skills, regardless of the enemy were affected, so it's release there is a certain skill, but the presence of roaming time, these techniques are easy to be realized.
cut to the chase:
Void is a DPS, the latter a pure DPS, he has the skills, can be said that as a DPS to have the best skills (except he is a close combat defects). Teleport (time roaming) and avoid (back) provides a powerful means of escape, defense and ability to kill. And dizziness (time lock) increased high DPS,cheap UGG boots, and the ability to stun to death. Time to stop (time Enchantment), it is a near-invincible skill in the latter part of a time to stop is to die 1-2 individuals.
II. skills upgrading in order
Level1: time for roaming
Level2: return to the past
Level3: return to the past
Level4 : Time Lock
Level5: return to the past
Level6: Time Enchantment
Level7: return to the past
Level8-10: Time Lock
Level11: time of enchantment
Level12-14: time for roaming
Level15: yellow spots
Level16: Time
Level17-enchantment 25: yellow spots on the first level
learning time roaming is necessary, it is because, as Faceless Void, you have to be crazy to do the preparation of repression, the enemy would not want any one of a false rapid molding surface, the time is likely to let you roam free as the fate of FB, or pressure lines to help you escape a few times to kill or strong GANK. However, it continues to upgrade too soon is not very necessary, because you do not need to cut into a battle relied on long-distance. The intention to give priority to upgrade the back is also very clear that in order to better fight against repression. Not say it for you to withstand a deadly attack it ... Of course, if you encounter ability to suppress weak opponent, then I support you give priority to rise over time locked because it is more in the role of FARM larger.
game processes and items selected
early (lv1-lv7):
Random to, consider the tree two chicks out aristocratic circle, hand-selected, then there trees and chickens on the line, on the mask, the chicken supply is very important, so buy chicken better than to buy the branches. Then, on to the next and natural disasters on the proximal embarked on it ... ask a teammate has a certain ability to suppress with you, otherwise you will be held down badly, of course, even so there is no guarantee that you get on line upper hand, but the proximal under way and natural disasters on these two techniques has led his troops to cross the border if so, at least experience is able to breathe, and money to see chance. Here's a trick, in fact, most people are aware of, that is, the other a soldier near the strike to the time of catching and killing the other heroes effect officers quickly diverted to the A side, press S to cancel soldier hate to fill out the same time.
In addition, the mask is not easy to make knives, hands fast, basic attack is not high, it depends on skills, and more and more honed with a good hit stun, then RP can earn more. Then you can do it, can make much to much, but to make knives and do not step into each other's traps, the other has 2 limitations, especially when skills need to pay attention to walk carefully, would rather not have the money can not easily die. While roaming
time can help you escape, but a distance is limited, the most critical is, MANA, when consumption of this mask is very extravagant, the other party is likely to induce you to roam again resorted to the time think of ways to kill you strong, so must be careful, if the other party a strong fire, then use a small bottle of purified chicken syrup transported to the rainy day is also a good way. Of course, if you wish to come to this road GANK teammates, then time can also help his teammates to keep people roaming, using the method is effective in the disappearance of his teammates limited skills to use it to fly to the moment where the hero's escape route, and stick to it and card bit.
choice of the first basic piece of equipment there is no suspense, and wild crazy fine mask. With it then you will be able to meet the most basic creeps, but please note that you want to easily FARM strange men and bears the words, not four of the halo is very difficult, so prepare before that some trees still have to carry it . Basically, I suggest that after the fix on the crazy shoes, because the madness itself provide mobile speed increases, and as soon as possible is critical to get it.
medium (lv8-lv16):
most of this period is bound to be spent in the FARM, FARM, but not completely without skills.
strange choice for the wild, the fat one, do not tease them, money is still very limited and inefficient. SA one of the words, to give priority to kill the small SA, because their cleaning may give you some unnecessary trouble. Green Paper to give priority to kill a priest, it will increase the blood itself is very fragile. In addition, men and bears blame is not recommended for 8 before the FARM, an effort to kill them too.
abundant in the premise of MANA, the first flight path can help you go online to receive a wave of soldiers, while the second route FARM shorten your journey, while the two flight routes can help you escape. There is a premise, if you want to use the time to roam the high FARM efficiency, be sure to ensure that most of the heroes of the enemy also has a small display on the map, not all disappeared, the other also must ensure that adequate re-cast MANA a time of roaming. Otherwise, when you lose on CD MANA support or skills to one vote out of the enemy suddenly arrest you FARM, would tears out.
course, even have time to roam the protection mask is not to be immortal, if you find a small local hero on the map almost all disappeared, and when the enemy appeared in view, do not forget to also help a large important means of your life insurance. Escape route in the opposite direction in the use of large roaming with time after the fly, or fly first time roaming, keep big as a hedge depends on the terrain, you need to determine whether there is the possibility of outflanking.
FARM goes well, the Department proposed to continue with the synthesis of 2, with a low price make it a good value for money, then you will be hard to butterflies. Butterfly as a mask to get here, the first large, not without reason. First, it provides 30% of the physical and back Guoqu perfect dodge can be superimposed, making mask into a (100% -25%) 30% +25% = 47.5% dodge and 25% of the physical ability to dodge magic monster, much increase survivability. Secondly, IAS 60 points is very important for the mask enhancement, halo launch and attack speed is a direct link. In addition, 30 Agility and 30 points against a total of 60 points for the mask to provide offensive power, almost mainstream of not less than the other four arms, so very suitable for the butterfly mask. There needs to do some additional, if you find the suppression of the enemy is too crazy for you, making you very tough to fight money, money is always hovering around 1000-2000 words, crystal sword is also a good choice, synthetic smooth and has good medium-term explosive, it can also be upgraded later to further increase your lethal guns. Of course, it does not mean that in the absence of butterflies before the mask to nothing. When you reach 11, after to have a certain amount of destruction, especially if you've got eagle horn bow, then to kill is not really that hard to do. You just look for yellow blood type or intellectual agility enemy hero,UGG boots clearance, and seek alliances with, with limited skills in team-mate and half the success of their immediate concern the use of blood below the skills a moment close and open the large, rapidly clicking cancel target move action while closing open mask crazy, basically head on hand. Ally if it is far from sensitive, you can just get lock on and together with his teammates out, it can also easily kill each other. In short, Do not underestimate yourself. The enemy probably will not give you much time FARM, maybe they very quickly organized a PUSH, then you should for the team do? Time roaming the CD because of the time compared to other flash class skills, it is rather long, so I do not recommend using it to fly directly into the battlefield, because even if you rely on large and crazy killing each other's a hero, or it may be too in-depth field of battle, because be strong to kill other enemies. So my advice is, after flying skills in the first round, cut into the battlefield from the side, open the main DPS big kill each other after the use of time roaming away. Of course, the time to chase people are still easy to use roaming, crazy but also provide additional speed increase, do not forget these two points.
post (lv17-lv25):
the successful butterfly, you can consider the synthesis of the same high cost of false legs further enhance the output power. This time the mask has a strong ability to kill a single, 6 seconds, or DPS to take a Master's head is not difficult, this time with teammates to PUSH, and as long as the RP would be good enough to kill in large and medium residual or even call each other the other main DPS DPS a second is very possible, also have a large effect on the tower, so in a timely manner PUSH use it within the tower, tower guarded the other competitors hold plans to completely fail. If this is your output when you have enough confidence, then fly into the enemy position using the time roaming is feasible, as long as you only think of the enemy fled after slaughter, and that on the very protection of the safety mask, and the butterfly ability to provide a better guarantee the survival of this. Do remember to properly cast a large, generally do not cover that as much as possible to one's long-range DPS and mages, and as much as possible to control the enemy DPS, so that you can also mask a more than one's own output,UGG boots cheap, it can almost be said that victory had been settled. If the game continues, proceed to the second synthesis of the butterflies. Yes, it provides not stack dodge, but the attack and attack speed will greatly enhance the mask molded into an absolute killer. Because it is a very important concept, since such a large offer the perfect environment to kill, that should be considered first, is to maximize the output of 6 seconds, while the butterfly is the best choice. Maybe this time the game is not over yet ... of course this is not possible, then please select the cannon as your third weapon. After testing, it is the halo effect and mask do not conflict, but first of all damage will have red, then add 70 additional damage, ie, 70 points of extra damage does not enter the calculation of 2.2 times. But since it has been provided with two butterflies attack and attack speed, guns, nature is on this basis, the output to a new height will be the best choice. If, if, if ... race is not over ... (it is almost impossible ...) that continue to synthesis of butterflies, you will find the effect that it is very scary. But remember, do not think too highly of yourself, timely evacuation is necessary, only in this way, the victory gained you will quickly
control pattern play briefly
because there is strong control field skills, the existence of a large move, Faceless Void addition to serving as DPS can go outside the field of pure control, auxiliary line, but because it's intellectual growth is low, so the choice of the equipment necessary and take the DPS is very different route, following the writer's understanding of their own attempt to explore the mask as a supplement, the presence of control field can be considered construction equipment.
upgrade skills in order first of all need to do some modifications, the basic I think this is reasonable:
Level17-25: yellow spots
as a control field and support, time becomes more important the role of roaming, it will give priority to upgrade to better cut into the front mask, to help kill teammates, but also enhanced ability to survive. The back lets you control the market as a close combat on the battlefield alive more time, no butterflies help, earlier also need to upgrade it. Equipment selection, the crazy is still necessary, without it almost no source of income, after the equipment does not arise, the other unit of time also means more trigger halo, which has the icing on the cake for the role of the control field.
When you begin to have a steady income, you can first consider the synthesis of Perseverance, which provides resilience to mask a more frequent use of time to roam, which can not only improve the efficiency FARM able to use a few more second time roaming the various strategies may be to effect is self-evident.
later, please get Necronomicon as the first large, and constantly upgrade it, because bad people use it to call out the same mask can be free in the medium and large, with support of blood , support magic, anti-hidden, acceleration, the output of multiple properties, making it very suitable for the control field used as a target mask, which also provides the possibility to use the refresh when the Necronomicon After upgrading,UGG boots, you can tough Synthesis refreshed. Here, let us look at a data, 16 use of time roaming the void Mask + Mask of Madness time Ward + Ward + refresh + time this set of combos magic the total consumption of 120 +225 +25 +375 +225 = 970 points, with a 16 Necro and refresh mask MANA maximum 819 points, still not enough to support the combo. Therefore, in order to complete a continuous 12 seconds to better control the market, and to better improve their own control, as soon as it is necessary to stick with E, of course, please give priority to purchase the magic wand and mage robes, which are key to enhance the upper limit of MANA. E can not only mask the rod to make up for lack of MANA, a more strategic significance can not be discounted, because the other party may be fully aware of the tremendous threat to your big move and tried to resist, then the scattered bits of war may be the measures that they One, if you missed the big one could do damage for 6 seconds and smooth out your hero (such as tidal and BM), then blew it, because the other will be careful to walk away from the impact of a large range of strokes, and Then mask the full possession of a head start.
stick again after the synthesis of E can be sheep knife, limited skills to provide a powerful, CD time is very short, in a two team battles you can even use it another three times the total collapse of each other. And this time, had nothing to worry about MANA mask the problem. Game may have ended at this time, if still not, then Assault is a good choice, it increases the overall strength of the team can be said to improve the efficiency of the good things PUSH. Finally, refresh the combo team battles Mask: Time Roaming fly into the battlefield - to open large - called Necronomicon - opened at the same time control the man pumping crazy magic (if necessary use restrictions E stick or knife slipping through the net of the sheep fish) - use refresh. Repeat the above steps after the key. This route is no shortage in the team but the lack of control of the remote field DPS hero can choose to implement, no butterflies for you to provide strong anti, you're still a crazy and self-control technology to further strengthen the field of capacity, enough to ensure that the mask is also more MANA good to survive, after the end of a chase team battles become easy.
mask can also play the walk that is a master I do not play play
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